
Gamewise.tech is a SaaS platform designed to provide advanced analytics and management tools for game developers and studios. The project focuses on scalable cloud infrastructure, user management, and real-time data visualization.
I developed an interactive AI assistant aimed at improving mental well-being. The project leverages modern LLMs and fine-tuning techniques to provide supportive and empathetic conversational experiences.
I developed a robust pose estimation pipeline for traditional folk dances using a curated dataset and fine-tuned models.
I implemented a movie recommendation system using Graph Neural Networks (GNN) in PyTorch to model user-movie interactions as a bipartite graph and predict user ratings through learned graph embeddings.
I developed a video object detection tool using the RF-DETR model to detect specific object classes with configurable parameters (threshold, FPS, etc.) and generate cropped and annotated videos.
An award-winning card game where player choices matter. As the leader of your country, you must make strategic choices to maintain a sustainable system and prepare a better future for generations to come. Funded in part by a grant from the U.S. Mission to Turkey.
A short 2D point & click hand-drawn puzzle game. The story follows Lara, a girl lost in forgotten ruins, and her brother's spirit, Aiden, helping her escape. Players switch between the world of the living and the spirit world to solve puzzles.